The Dawn of Pokemon: Tajiri Launches His Game
The Dawn of Pokemon: Tajiri Launches His Game
His first thought was what if insects could crawl through that cable? What if kids could catch and collect insects, and then trade them via the cable? “The communication aspect of Game Boy - it was a profound image to me,” says Tajiri. “It has a communication cable. In Tetris, its first game, the cable transmitted information about moving blocks. That cable really got me interested. I thought of actual living organisms moving back and forth across the cable.”
Tajiri began designing the game, and was even able to get some initial funding from a game design studio called Creatures. Tajiri created his own development company, naming it Game Freak after his magazine.
Tajiri then approached Nintendo with his initial concept. The company was hesitant largely because Tajiri’s game was so far removed from what the company, and what it thought its customers were used to. Still, Nintendo executives decided to take a chance on the young game designer.
Tajiri went to work for Nintendo. It would take him six years to come up with a finished product – the longest for a project in Nintendo’s history. But, after those six years of hard work, Pokemon was ready to hit Japanese shelves. And, as it turns out, all of the hard work was worth it. With almost no marketing or publicity, eight million copies of Pokemon were sold.
The success of the video game convinced executives to go for gold and try their luck overseas. Despite doubts, Pokemon proved equally as successful in the U.S and spawned an empire both in Japan and abroad. The video game was followed by a slew of other related video games, a TV series, movies, comic books, trading cards, and a vast amount of other merchandising. In the U.S., Pokemon.com remains the most popular online destination for kids under 12 years old.
Ten years after its initial success, Pokemon remains one of the most successful brands in the world. Tajiri continues to work at Game Freak, although he has branched away from the Pokemon series. His most recent project was a Game Boy Advance game called Screw Breaker, or Drill Dozer outside of Japan.
Today, Tajiri remains on the list of the world’s top game developers, and children the world over continue to be thankful for what started out as nothing more than Tajiri’s youthful obsession with bugs.
The Dawn of Pokemon Tajiri Launches His Game
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Tajiri was no stranger to video games. In the early 1980s, he had won a contest sponsored by Sega that involved making a video game. With his “Game Freak” colleagues, Tajiri had also created his first video game, Quinty, which was published by Namco. But in 1991, Tajiri discovered something that he thought was revolutionary: the Game Boy. When he saw two boys playing a game together, connecting their Game Boys by a link cable, Tajiri immediately began to think of the possibilities. “I saw Game Boy when it was first released,” says Tajiri. “The idea for Pokémon clicked in my mind. The basic idea for Pokemon seemed a good fit for Game Boy.”
His first thought was what if insects could crawl through that cable? What if kids could catch and collect insects, and then trade them via the cable? “The communication aspect of Game Boy - it was a profound image to me,” says Tajiri. “It has a communication cable. In Tetris, its first game, the cable transmitted information about moving blocks. That cable really got me interested. I thought of actual living organisms moving back and forth across the cable.”
Tajiri began designing the game, and was even able to get some initial funding from a game design studio called Creatures. Tajiri created his own development company, naming it Game Freak after his magazine.
Tajiri then approached Nintendo with his initial concept. The company was hesitant largely because Tajiri’s game was so far removed from what the company, and what it thought its customers were used to. Still, Nintendo executives decided to take a chance on the young game designer.
Tajiri went to work for Nintendo. It would take him six years to come up with a finished product – the longest for a project in Nintendo’s history. But, after those six years of hard work, Pokemon was ready to hit Japanese shelves. And, as it turns out, all of the hard work was worth it. With almost no marketing or publicity, eight million copies of Pokemon were sold.
The success of the video game convinced executives to go for gold and try their luck overseas. Despite doubts, Pokemon proved equally as successful in the U.S and spawned an empire both in Japan and abroad. The video game was followed by a slew of other related video games, a TV series, movies, comic books, trading cards, and a vast amount of other merchandising. In the U.S., Pokemon.com remains the most popular online destination for kids under 12 years old.
Ten years after its initial success, Pokemon remains one of the most successful brands in the world. Tajiri continues to work at Game Freak, although he has branched away from the Pokemon series. His most recent project was a Game Boy Advance game called Screw Breaker, or Drill Dozer outside of Japan.
Today, Tajiri remains on the list of the world’s top game developers, and children the world over continue to be thankful for what started out as nothing more than Tajiri’s youthful obsession with bugs.
The Dawn of Pokemon Tajiri Launches His Game
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Dave KurlanDave Kurlan is the founder and CEO of Objective Management Group, Inc., the industry leader in sales assessments and sales force evaluations, and the CEO of David Kurlan & Associates, Inc., a consulting firm specializing in sales force development. Dave has been a top rated speaker at Inc. Magazine's Conference on Growing the Company, the Sales & Marketing Management Conference and the Gazelles Sales & Marketing Summit. He has been featured on radio and TV, including World Business Review with General Norman Schwarzkopf, in Inc. Magazine, Selling Power Magazine, Sales & Marketing Management Magazine and Incentive Magazine. He is the author of Mindless Selling and Baseline Selling – How to Become a Sales Superstar by Using What You Already Know about the Game of Baseball. He created and wrote STAR, a proprietary recruiting process for hiring great salespeople, and he writes Understanding the Sales Force, a popular business Blog and is a contributing author to The Death of 20th Century Selling and 101 Great Ways to Improve Your Life, Volume 2. - Visit Dave Kurlan's Website |
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