Addiction to Video Games
Addiction to Video Games
"He doesn't have any friends. I'd like to spend more time with him but there doesn't seem to be anything he likes to do."
"How does he spend his time?" I asked.
"Playing video games."
Betsy consulted with me because she was concerned about her husband's lack of motivation.
"Every night he plays video games for hours and then is too tired the next day to do a good job at work. I'm afraid he is going to lose his job, but he gets angry at me if I say anything to him about it."
Carolyn consulted with me because of her concern over her sons.
"After graduating high school, Brandon did a semester of college and then dropped out. Matthew graduated last year and has been doing some odd jobs, but neither of them seem motivated to do much of anything."
"How do they spend their time?"
"They sleep in and then play video games."
A study conducted by the Centers for Disease Control and Prevention indicates that 45 percent of the population of people between the ages of 19 and 90 are video game players, with an average age of 35.
According to the study, "Video games might be regarded as an obsession for youngsters but in fact the average player is aged 35, often overweight, introverted and may be depressed." 56% of the video game players were men. The research suggested that "video gaming for adults may be a form of 'digital self-medication.'"
Is this really any different than using alcohol, drugs, food, TV, or any other activity to avoid feelings and taking responsibility for one's feelings? Obviously, playing video games has become a huge addictive activity in our society.
While the average age of video game players is 35, it is unlikely that they started playing at age 35. Probably, like Ed and Carolyn's children, they started in adolescence and never stopped.
Playing video games is an easy way of avoiding fears, especially fears of rejection, engulfment, and failure. One researcher stated that "…adult video game players may 'sacrifice real-world social activities to play video games.'"
As I explored with both Ed and Carolyn, it became apparent that both of them were role modeling addictive behavior for their children. Ed would spend his downtime watching TV and drinking beer, while Carolyn used food to avoid her feelings. Although neither Ed or Carolyn played video games, this is likely because video games were not around when they were younger so they got addicted to other things. But neither Ed nor Carolyn were showing their children by their own behavior how to take responsibility for their own feelings.
I worked with both Ed and Carolyn on learning to take loving care of themselves and on how to interact with their children in ways that encouraged them to begin to take loving action for themselves. Gradually the parents and the children began to take steps toward letting go of their various addictions.
Fortunately, Betsy's husband was willing to join her in phone sessions with me. In dealing with his fears of rejection and failure that were behind his addiction to video games, he became willing to limit his video game playing to 1 hour each evening.
All addictions are ways of avoiding the feelings that you believe you can't manage. It is unrealistic to think that you will just stop your addictions if you haven't learned to take responsibility for creating many of your painful feelings with your own self-abandonment, and you haven't learned to lovingly nurture the challenging feelings of loneliness, heartache, and heartbreak that are a part of life.
Addiction to Video Games - To learn more about this author, visit Margaret Paul, Ph.D.'s Website.
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Ed consulted with me because he was concerned about his 16 year-old son.
"He doesn't have any friends. I'd like to spend more time with him but there doesn't seem to be anything he likes to do."
"How does he spend his time?" I asked.
"Playing video games."
Betsy consulted with me because she was concerned about her husband's lack of motivation.
"Every night he plays video games for hours and then is too tired the next day to do a good job at work. I'm afraid he is going to lose his job, but he gets angry at me if I say anything to him about it."
Carolyn consulted with me because of her concern over her sons.
"After graduating high school, Brandon did a semester of college and then dropped out. Matthew graduated last year and has been doing some odd jobs, but neither of them seem motivated to do much of anything."
"How do they spend their time?"
"They sleep in and then play video games."
A study conducted by the Centers for Disease Control and Prevention indicates that 45 percent of the population of people between the ages of 19 and 90 are video game players, with an average age of 35.
According to the study, "Video games might be regarded as an obsession for youngsters but in fact the average player is aged 35, often overweight, introverted and may be depressed." 56% of the video game players were men. The research suggested that "video gaming for adults may be a form of 'digital self-medication.'"
Is this really any different than using alcohol, drugs, food, TV, or any other activity to avoid feelings and taking responsibility for one's feelings? Obviously, playing video games has become a huge addictive activity in our society.
While the average age of video game players is 35, it is unlikely that they started playing at age 35. Probably, like Ed and Carolyn's children, they started in adolescence and never stopped.
Playing video games is an easy way of avoiding fears, especially fears of rejection, engulfment, and failure. One researcher stated that "…adult video game players may 'sacrifice real-world social activities to play video games.'"
As I explored with both Ed and Carolyn, it became apparent that both of them were role modeling addictive behavior for their children. Ed would spend his downtime watching TV and drinking beer, while Carolyn used food to avoid her feelings. Although neither Ed or Carolyn played video games, this is likely because video games were not around when they were younger so they got addicted to other things. But neither Ed nor Carolyn were showing their children by their own behavior how to take responsibility for their own feelings.
I worked with both Ed and Carolyn on learning to take loving care of themselves and on how to interact with their children in ways that encouraged them to begin to take loving action for themselves. Gradually the parents and the children began to take steps toward letting go of their various addictions.
Fortunately, Betsy's husband was willing to join her in phone sessions with me. In dealing with his fears of rejection and failure that were behind his addiction to video games, he became willing to limit his video game playing to 1 hour each evening.
All addictions are ways of avoiding the feelings that you believe you can't manage. It is unrealistic to think that you will just stop your addictions if you haven't learned to take responsibility for creating many of your painful feelings with your own self-abandonment, and you haven't learned to lovingly nurture the challenging feelings of loneliness, heartache, and heartbreak that are a part of life.
Addiction to Video Games - To learn more about this author, visit Margaret Paul, Ph.D.'s Website.
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John PowerJohn Power, founder of Biltmore Franchise Consulting, has extensive experience developing and marketing franchises and business opportunities. He has been in and around franchising for over twenty years. From 1980 through 1990 he conceptualized, organized, and developed the American Video Association. He grew AVA to 2,000 national members, before selling the company it 1990. It was later merged into another home video marketing company. From 2000 to 2005 he worked as a contract marketing and human resources consultant to several local and national companies. In 2005 Mr. Power began working as a franchise development consultant on a full-time basis. Since that time he has helped more than three dozen companies initiate and develop their franchising program. He notes that there are many companies interested in developing a franchise program, and who need his specialized assistance. Mr. Power is a “hands-on” franchise consultant. He said, “I am the ‘nuts and bolts’ person who tends to the details for my clients.” Mr. Power holds a B.S. degree with a major in Marketing. See: www.biltmorefranchise.com You may contact Mr. Power at: jpower@biltmorefranchise.co - Visit John Power's Website |
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